Artificer (D&D Class)

Overview
The Artificer is a Dungeons and Dragons (D&D) class which appears in the newest D&D book Tasha's Cauldron of Everything. The Artificer is focused around creating magical items through the infuse ability.

Quick Build
To make an artificer quickly put Intelligence as your highest ability score followed by Constitution or Dexterity. Then choose the guild artisan background.

Hit Points
Your hit points at first level are 8 + your Constitution modifier. At higher levels, your hit points are 1d8 or 5 + your Constitution modifier. Your hit dice are 1d8 per artificer level.

Armor:
You gain proficiency in light armor, medium armor, and shields

Weapons:
You gain proficiency in simple weapons

Tools:
You gain proficiency in thieve's tools, tinker's tools, and one type of artisan tools of your choice.

Saving Throws:
You gain proficiency in Constitution and Intelligence

Skills:
You can choose two from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand

Starting Equipment:
You start with the following equipment as well as any granted by your background:


 * any 2 simple weapons of your choice
 * a light crossbow with 20 bolts
 * leather armor or scale mail
 * Thieve's tools and a Dungeoneer's Pack