Munchkin

Summary
Munchkin is a roleplaying card game where you kick down the door, kill the monsters, and stab your buddy! Based off of Dungeons and Dragons, the game is basically a joke version of D&D with very different mechanics.

How to Win
The goal of the game is to be the first munchkin to reach level 10. Every player starts at level 1. There are two ways to get levels: killing monsters, and getting level up cards.

Race and Class
Races and classes are cards that you can "equip" to give you bonuses. Each race and class has a specific ability. In general, races have abilities buff you directly, like giving you +1 to run away or +1 hand max. Classes usually have abilities that you use, like discarding cards to charm a monster or taking cards from other players.

Monsters
Monsters are a key part of the game. They are both an obstacle and an aid in getting to level 10. Every monster has a level ranging from 1 to 20. Your power needs to be higher than the monsters level in order to beat them. When you beat a monster, you get their treasures (ranging from 1 to 5) and their levels (ranging form 1 to 2). Each monster also has an ability that varies from monster to monster. This can be anything from making the monster stronger against a certain race, to not being able to attack creatures below level 5. When you lose to a monster, you can run away. This means rolling a die and hoping for a 5 or 6, with which you can escape the monster. If you do not succeed on your runaway roll, you will suffer the bad stuff, which is the monsters punishment for defeating you.

Curses
A curse is a negative effect that you draw from the door deck. A curse instantly takes effect on your munchkin and you must suffer its consequences.

There are races, classes, monsters, curses and items. Races and Classes give you abilities. You can have one race and one class unless you get a half-breed or super-munchkin card. Each monster has a level from 1-20 which determines it's strength. Killing a monster gives the killer a level (or two) and up to five treasures. If one can't beat the monster, they can ask for help by bribing another munchkin with treasures. If a munchkin can't beat a monster, it must roll a die. If it's 5-6, they escape the monster, otherwise, they must suffer the bad stuff. The bad stuff is the consequences of losing to a monster. Curses are cards that... well... curse you, and items give you bonuses.

Treasure Cards
Most treasure cards are items that can help you defeat monsters.

Carriable Items
Most items you can equip to give you bonuses. They either give you a direct power bonus, or some other effect. Each carriable item can only be worn on a specific body part. Each Munchkin can wear:


 * One headgear
 * Two one handed items, or one two handed item
 * One set of armor
 * One footgear
 * One Big item, which is just a variable added to other items (for example, you can't wear one Big headgear and one Big armor).



One-Shots
The next most common item type can only be used once. Each one-shot item has a different ability.